<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>game | Adrien Suau</title><link>https://adrien.suau.me/tag/game/</link><atom:link href="https://adrien.suau.me/tag/game/index.xml" rel="self" type="application/rss+xml"/><description>game</description><generator>Hugo Blox Builder (https://hugoblox.com)</generator><language>en-us</language><lastBuildDate>Sun, 21 Sep 2025 00:00:00 +0000</lastBuildDate><image><url>https://adrien.suau.me/media/sharing.png</url><title>game</title><link>https://adrien.suau.me/tag/game/</link></image><item><title>Arena Returns</title><link>https://adrien.suau.me/project/arena_returns/</link><pubDate>Sun, 21 Sep 2025 00:00:00 +0000</pubDate><guid>https://adrien.suau.me/project/arena_returns/</guid><description>&lt;p>Dofus Arena, renamed Arena Confrontation after a few years, was one of my favourite game when I was in high-school. It featured several highly interesting points:&lt;/p>
&lt;ul>
&lt;li>a 1-versus-1 strategic game with ~30 minutes long games,&lt;/li>
&lt;li>a &amp;ldquo;competitive&amp;rdquo; mode in which everyone (from the best player in the ladder to a new player) had the same constraints,&lt;/li>
&lt;li>very little random draws,&lt;/li>
&lt;li>when a random draw needed to occur, the probably of each outcome was computable by head with a little bit of practice.&lt;/li>
&lt;/ul>
&lt;p>The game was developed until around 2012 when the last full-time developer on the game left for another project. It stayed online for more than a year without anything more than vital maintenance, but eventually closed around the end of 2013.&lt;/p>
&lt;p>I kept the game in mind since that time and always wanted to play again. I was made aware of several projects trying to revive the game by re-implementing a server, joined some of them as a developer to help, but none of them lead to functional minimal server implementation&amp;hellip; until Arena Returns!&lt;/p>
&lt;p>I&amp;rsquo;ll make a proper series of blog posts around that subject in the future, but the team behind Arena Returns (a group of 6 people, me included) successfully:&lt;/p>
&lt;ul>
&lt;li>de-obfuscated by hand most of the last available game client for the game,&lt;/li>
&lt;li>fixed several issues to be able to re-compile ourselves the game client,&lt;/li>
&lt;li>implemented a game server compatible with the game client that supports the main mode of game,&lt;/li>
&lt;li>ran 2 live events in which the server was put online and hosted more than a hundred players concurrently, and nearly 40.000 matchs played over a period of a month,&lt;/li>
&lt;li>built a community of more than 2500 people around the game.&lt;/li>
&lt;/ul>
&lt;p>If you want to learn more about the different challenges we had to solve and how a dead game can be brought back to life, keep an eye on this blog.&lt;/p></description></item></channel></rss>